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Game

Falling Box

Fast-paced arcade game where you guide falling boxes through obstacles with precision timing.

Falling Box

The Challenge

Casual gamers wanted a simple yet challenging arcade game perfect for quick gaming sessions.

Our Solution

We developed Falling Box with easy-to-learn controls, escalating difficulty, and addictive one-more-try gameplay.

The Outcome

The game achieved solid engagement with players enjoying its pick-up-and-play accessibility.

Overview

Falling Box is a fast-paced arcade game where players guide falling boxes through obstacles. Simple controls and escalating difficulty create addictive “one more try” gameplay.

The Problem

Casual gamers wanted quick-session games that were easy to pick up but offered satisfying challenge and progression.

Constraints

  • Instant gameplay (no loading, no tutorials)
  • One-hand playable
  • Short session optimization
  • Compelling score chasing

Our Role

Game development:

  • Core mechanic design
  • Obstacle generation
  • Difficulty balancing
  • Leaderboard integration

Key Decisions

One-touch controls: Simple tap mechanics for accessibility.

Procedural obstacles: Endless gameplay with increasing difficulty.

Score-focused design: Global leaderboards for competitive engagement.

Implementation

  • Simple one-touch controls
  • Procedurally generated obstacles
  • Progressive difficulty scaling
  • Global leaderboards
  • Daily challenges

Results

  • Strong pick-up-and-play engagement
  • Good session frequency
  • Competitive leaderboard participation
  • Positive reviews for addictive gameplay

What We’d Do Differently

Would add weekly tournaments to increase competitive engagement.

Relevant Services

Project Info

Industry
Mobile Gaming
Category
Game
Timeline
3 months
Client Type
Internal

Tech Stack

Unity C# Google Play Services AdMob

Services

Game Development Unity Development

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