Falling Box
Fast-paced arcade game where you guide falling boxes through obstacles with precision timing.
The Challenge
Casual gamers wanted a simple yet challenging arcade game perfect for quick gaming sessions.
Our Solution
We developed Falling Box with easy-to-learn controls, escalating difficulty, and addictive one-more-try gameplay.
The Outcome
The game achieved solid engagement with players enjoying its pick-up-and-play accessibility.
Overview
Falling Box is a fast-paced arcade game where players guide falling boxes through obstacles. Simple controls and escalating difficulty create addictive “one more try” gameplay.
The Problem
Casual gamers wanted quick-session games that were easy to pick up but offered satisfying challenge and progression.
Constraints
- Instant gameplay (no loading, no tutorials)
- One-hand playable
- Short session optimization
- Compelling score chasing
Our Role
Game development:
- Core mechanic design
- Obstacle generation
- Difficulty balancing
- Leaderboard integration
Key Decisions
One-touch controls: Simple tap mechanics for accessibility.
Procedural obstacles: Endless gameplay with increasing difficulty.
Score-focused design: Global leaderboards for competitive engagement.
Implementation
- Simple one-touch controls
- Procedurally generated obstacles
- Progressive difficulty scaling
- Global leaderboards
- Daily challenges
Results
- Strong pick-up-and-play engagement
- Good session frequency
- Competitive leaderboard participation
- Positive reviews for addictive gameplay
What We’d Do Differently
Would add weekly tournaments to increase competitive engagement.
Relevant Services
Project Info
- Industry
- Mobile Gaming
- Category
- Game
- Timeline
- 3 months
- Client Type
- Internal
Tech Stack
Services
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